Nearly Optimal Minimax Tree Search?

Arie de Bruin, Wim Pijls, Jonathan Schaeffer, Aske Plaat · arXiv (Cornell University) · 1994

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees aren’t uniform, the exact size of this tree isn’t known for most applications. Further, most games have transpositions, implying that there exists a minimal graph which is smaller than the minimal tree. For three games (chess, Othello and checkers) we compute the size of the minimal tree and the minimal graph. Empirical evidence shows that in all three games, enhanced Alpha-Beta search is capable of building a tree that is close in size to that of the minimal graph. Hence, it appears game-playing programs build nearly optimal search trees. However, the conventional definition of the minimal graph is wrong. There are ways in which the size of the minimal graph can be reduced: by maximizing the number of transpositions in the search, and generating cutoffs using branches that lead to smaller search trees. The conventional definition of the minimal

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