DESIGN AND EVALUATION OF PHYSICALLY INSPIRED MODELS OF SOUND EFFECTS IN COMPUTER GAMES
Niels Böttcher, Stefania Serafin · VBN Forskningsportal (Aalborg Universitet) · 2009
A simple audio only game was designed in order to test the possibilities of different interactive sound synthesis techniques simulating aerodynamic sword-like sounds.The Wii remote was used as the controller for generating the sound and this device was connected to the Max/MSP sound synthesis engine.In order to gain a user centered perspective on the potential of the diverse synthesis techniques, in terms of sound quality, interactivity and entertainment value, several techniques to synthesize real time interactive sword-like sounds were implemented.In this test a sample based model was compared to physically inspired modal synthesis, purely perceptually modeled subtractive synthesis and granular synthesis.