Quasi-3D cell-based Animation

Mingyi Qi, Philip J. Willis · Eurographics · 2003

We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples.

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