Log analyses of human behavior on interactive amusement media
Ayako Maeda, Kiyoshi Sugiyama, K. Mase · 2002
We conduct an experiment to investigate how interactive amusement media attract the users. For the experiment, we have developed the exploration oriented interactive amusement media, and show that users' behavior tends to segment every similar manipulation in the time scale. We also suggest the hypothesis that such a behavioral pattern is due to a series of taking further interest within the duration of an interest, and argue what forms of interactive amusement media cause such behavioral patterns.