Utilization of real-time environment data for serious game design
Sono Hisashi, Takaaki Ueno, Keita Okabe, Kiyoshi Tomimatsu · 2010
The purpose of this paper is to propose new usage of the web site where the environmental sensor data named Pachube (or also known as patch bay) is used and shared. Pachube which is made by Usman Haque is able to see real-time sensor data (temperature, humidity, force of the wind, electric power, etc.) from many parts of the world. Using Pachube, everyone can acquire information on the environmental sensor data. In addition, everyone can input the sensor data to it. Informations are up-loaded and updated to Pachube in real time. Therefore, it is also possible to send and receive the sensor data in real time. In this paper, we actually input the wind sensor data to Pachube, and the sensor data is shared with the person in all parts of the world. Using this method, we devised the new method of using Pachube . In addition, we thought that it will help user to understand the environmental issue. Therefore, we produced the serious game by using Pachube. The serious game doesn't aim at the entertainment. It is a genre of the computer game that is aimed for the education and the medical treatment. We thought that the user will be able to understand the environment sensor data that had been happily visualized from changing it into the game. The user can experience the environment in the world while playing the game. The difficulty of the game changes according to time zone and the season because the environment sensor data changes in real time. Therefore, an elemental difference from a usual game is included in this game. As the content of the game, it is the content that young and old, man and woman can enjoy because of its simplicity, i.e. a game of avoiding obstacles.