CONTEXTUAL ADAPTABILITY PLATFORM FOR MOBILE AND UBIQUITOUS LEARNING:A STEP TOWARDS A PERVASIVE LEARNING ENVIRONMENT

Amal Elhamdaoui, Rachida Ajhoun Mounia Abik · International Journal of Digital Information and Wireless Communications · 2011

Since the 90s, the web began to be exploited by users with desktop computers that are equipped with large screens. Thus, over the years, the increasing power of computers and strong demand for multimedia application has seen the integration of new formats of multimedia content to the web. In parallel with the evolution of applications, the number of objects with computing capabilities, software, data, is becoming increasingly important to phone functions, PDAs, car embedded computers, entertainment systems, toys, portable devices, etc [3]. With this technological development and more specifically the emergence of phones that are quickly integrated into our daily lives, a new form of communication has been developed, through what we call mobile computing, allowing access to information anywhere and anytime. This trend accelerated with the advent of communicating watches, clothes, vehicles, campus, household appliances or intelligent furniture. The user is increasingly surrounded by objects that have the characteristics of a computer. Therefore, the technological evolution has not stopped in computing but it continues to computing that MarkWeiser named Ubiquitous Computing [1] and which mark an even more important widening of the communication means by integrating a generalized way the digital chips and interfaces in objects and spaces. This dissolution of digital in objects, spaces and bodies allowing us to observe a number of trends (figure 1). We have moved from a period when human activity must be adapt to the computer location (one computer, many people), to a period when the computer is the alter ego of the man (one person, one computer), for enter a period where the user is the central element and

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