Real-Time Animation in Hyperbolic, Spherical, and Product Geometries

Jeffrey R. Weeks · Kluwer Academic Publishers eBooks · 2006

Standard 3D graphics algorithms for flat space extend naturally to hyperbolic and spherical spaces, allowing real-time interactive graphics to run in hardware on ordinary desktop computers. Small modifications extend the algorithms to the anisotropic product spaces H 2 × E and S 2 × E.

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