Real-Time Animation in Hyperbolic, Spherical, and Product Geometries
Jeffrey R. Weeks · Kluwer Academic Publishers eBooks · 2006
Standard 3D graphics algorithms for flat space extend naturally to hyperbolic and spherical spaces, allowing real-time interactive graphics to run in hardware on ordinary desktop computers. Small modifications extend the algorithms to the anisotropic product spaces H 2 × E and S 2 × E.