Case studies of producing mixed reality worlds

Hiroyuki Yamamoto · 2003

Introduces case studies of mixing real and virtual worlds in our "mixed reality" (MR) project. MR is a part of virtual reality in the broader sense, but it treats physical space as well as the virtual space generated by computers. We use the term "mixed reality" instead of the more often used "augmented reality" (AR) because the merging or integration of the real and virtual worlds should not be considered from the viewpoint of augmentation, which makes one world primary and the other secondary, but rather should be considered from the viewpoint of a mixture of both worlds. In that sense, this paper first explains that there is no clear distinction between AR and "augmented virtuality", which is the counterpart of AR, and then introduces some research results in our MR project.

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