.Netterpillars: Artificial Intelligence and Sprites
David Weller, Alexandre Santos Lobão, Ellen Hatton · Apress eBooks · 2004
In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called . Netterpillars (see Figure 2-1). These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.