WPF 2D Graphical Rendering, Resources, and Themes

Andrew Troelsen · Apress eBooks · 2007

T he purpose of this chapter is to examine three ultimately independent, yet interrelated topics, which will enable you to build more sophisticated Windows Presentation Foundation (WPF) applications than shown in the previous two chapters. The first order of business is to investigate the WPF 2D graphical programming APIs. Here you will examine numerous ways to render 2D geometric images (via shapes, drawings, and visuals) and work with graphical primitives such as brushes and pens. Along the way, you will also be introduced to the topic of WPF animation services and the types of the System. Windows. Media. Animation namespace. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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