A DDA Octree Traversal Algorithm for Ray Tracing

Kelvin Sung · Eurographics · 1991

A spatial traversal algorithm for ray tracing that combines the memory efficiency of an octree and the traversal speed of a uniform voxel space is described. A new octree representation is proposed and an implementation of the algorithm based on that representation is presented. Performance of the implementation and other spatial structure traversal algorithms are examined.

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