New Window on the World with OpenGL ES

Adam Dawes · Apress eBooks · 2010

It is time now to take a major step forward in graphical technology. GDI is supported on a wide range of devices and as we have seen it is quite possible to create enjoyable games with it. To really move your games into the next dimension, however, a different graphics API is required. For the next few chapters, we will look at such an API: Open Graphics Library for Embedded Systems (OpenGL ES). These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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