Black Art of Macintosh Game Programming

Kevin Tieskoetter · 1996

From the Publisher: Black Art of Macintosh Game Programming is the essential reference for anyone who wants to program 3D games on a Macintosh. It provides complete, step-by-step instructions for creating a fully-functional 3D maze game and a 3D flight simulator on the Macintosh. Covers free-form texture mapping, menus, event loops, fixed-point arithmetic, optimizing game-specific code for the Power PC, and more CD-ROM includes a fully-functional 3D maze game and a 3D flight simulator in both Symantec C and CodeWarrior environments

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