Collaborative object modelling in virtual environments

Mårten Stenius, virtuella världar · 1997

3 Sammanfattning 3 Preface 5 Table of contents 7 Introduction 9 Virtual world and object modelling 11 Immersive modellers 11 Multi-user CAD 15 An alternative approach 17 Some more reflections 18 DIVE 19 Central concepts in DIVE 20 DIVE applications 23 DIVEdit: A prototype 27 General considerations 28 Selecting and modifying objects 30 Spatial and logical structure of objects 31 The problem of scale 32 Further development 32 Practical experiences 35 Issues of interest 35 An informal experiment 36 Conclusions from the session 38 Discussion 39 Subjective views 39 Ambiguous object hierarchies 40 Refining the user interface 41 Collaborative object modelling in virtual environments Using new features in DIVE 3 41 Interaction methods 41 A look into the future 42 References 45

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