Discovery and Design in a Community Story

Ian Beeson, Clodagh Miskelly · Participatory Design Conference · 1998

We argue that design is one activity among many in projects of discovery and self-expression. We further suggest that in such projects participation may be impeded not so much by power imbalances as by difficulties in establishing a coherent pattern of working. By examining a case study of the use of hypennedia technology by a community group to tell its own story. we show participation and design activity emerging as the project progresses.

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