Taking Your Next Steps
David Weller, Alexandre Santos Lobão, Ellen Hatton · Apress eBooks · 2004
Sometimes, the best thing about the journey’s end is learning that there are more journeys to come, and this book is no exception. You’ve barely touched the surface of game programming in this book; Appendix A, “Suggested Reading,” will attest to that. There are literally hundreds of books available on game programming. Many, unfortunately, aren’t very good. Even worse, though, the really good books aren’t designed for beginners. Most assume a strong understanding of basic graphics programming techniques and mathematics. Although we’ve tried to skim over such details as best we could, you should take steps to understand as much as possible about the basics. Fortunately, it’s fairly easy to learn such things, even without shelling out lots of money for other books, thanks to the Internet. You could argue that you can find all the material in this book on the Internet, but we like to think our material is quite unique. Besides, where else can you learn about 3-D graphics along with cool trivia like twinkling star fields? These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.