A Crash Course on Texturing

Li‐Yi Wei · 2005

not textured textured Figure 1: The effect of texturing. Texturing is a fundamental technique in Computer Graphics, allow-ing us to represent surface properties without modeling geometric or material details. In this course, we describe the basic ideas of texturing and how we could apply textures to objects in real ap-plications. We concentrate on the three main components of tex-turing: texture acquisition, texture mapping, and texture sampling. For each component, we present the fundamental algorithms as well recent innovations. We also describe implementation issues and ad-ditional application of texturing on graphics hardware.

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