Plan-Based Character Diversity
Alexandra Coman, Héctor Muñoz‐Avila · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2012
Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits.