A Foreign-Language Adventure Game: Progress Report on an Application of AI to Language Instruction
Gerald R. Culley, George W. Mulford, John Milbury-Steen · CALICO Journal · 1986
As an exercise for the language learner, a computerized adventure game has much to offer. Commercial examples in English exhibit impressive language- handling abilities as well as intriguing plots. Our list of the features such a program would have, if modified for instructional purposes, is followed by a description of our work to date on such a project.