3D virtual worlds as a tool for collaborative learning settings in geographically dispersed environments
Christian Gütl, Vanessa Chang, Simone Kopeinik, R. E. Williams · 2009
There is a growing awareness of virtual 3D worlds such as Second Life and Sun Wonderland within the general population. Virtual 3D worlds are no longer just for the stereotypical geek. By 2011 it is estimated that about 80 % of active Internet users will have an “avatar ” and a “second life ” in some form of virtual world environment. The current virtual world environment is utilized widely as a knowledge and social tool. In recent years, universities are experimenting the use of virtual 3D worlds for teaching and learning. This paper presents a virtual learning environment created using Second Life which provides a common virtual space for students to work collaboratively to accomplish a set task. An experiment is conducted involving university students who are enrolled in a unit with the aim of assessing the use of Second Life for collaborative learning. A pre-survey evaluation was gathered followed by a post-survey evaluation. The results of these evaluations as well as lessons learned during the implementation phase are discussed in this paper. 1