The new understanding of user-centered design through the extension of user definition and goal
Bongkeum Jeong, Monchu Chen · International Conference on Human-Computer Interaction · 2014
Thanks to the development of scientific and technological innovation, new high-tech fields are emerging, and in addition to this the area of design is expanding. This suggests that research must evolve along with new studies and technologies. This study aims to experiment with both ends of the design methodology. The basic principles of such a methodology and the basic research that yields design paradigms exist at one end.At the other end is applied research, which tests the evolution of user-centered research. Using a different approach from the traditional HCI development, we study how interactive products play an active role in the process of constructing the identity of users and explore how to design such products so that this process becomes clearer to users.Generally, target users in HCI research start out with a clear definition and scope. However, when the main user is a child, the influence of other users is more dominant than it would be for an adult. This study therefore suggests a multifaceted/multilayered structure. By focusing on the intersection of scientific methods and design methods, we hypothesize that we can improve the qualitative value of the changing play-for-fun experience by aligning the activities related to learning and the creation of the child-self with the goals of a child's identity construction.