The Acceptable Visual Quality of Stereoscopic Virtual Reality Architectural Visualisation
Beng Kiang Tan, Daniel Jun Chung Hii · Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia · 2008
The realism of VR visualisation is diminished when images look pixelated or forms are faceted instead of smooth. What constitutes acceptable visual quality by viewers? This paper presents the survey results of what is the acceptable visual quality of triangle complexity and texture resolution for full-size VR visualisation on a large screen and serves as a guide to create VR models more efficiently.