Ultimate Game Programming With DirectX

Allen Sherrod · 2006

Chapter 1 Introduction to DirectX 10 Chapter 2 Direct3D 10 Chapter 3 Rendering Geometry Chapter 4 Shader Model 4 Chapter 5 Transformations Chapter 6 Shading and Surfaces Chapter 7 Additional Texture Mapping Chapter 8 Game Math Chapter 9 Sound in DirectX Chapter 10 Game Input Chapter 11 3D Models Chapter 12 Animations Chapter 13 Lighting Chapter 14 Conclusions Appendix A Answers to Chapter Questions Appendix B Recommended Resources

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