Scripting the game of Lemmings with a genetic algorithm

Graham Kendall, Kristian Spoerer · 2004

The game of Lemmings has been offered as a new Drosophila for AI research. Yet the authors have no knowledge of any efforts to create a computer player for Lemmings. This paper presents a scaled down version of Lemmings and offers an evolutionary approach to solving maps. Scripts are evolved using a genetic algorithm. Results show that this approach is able to solve increasingly complex maps.

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