Scene Navigation and Physics
Sue Anne Batey Blackman · Apress eBooks · 2014
At this point, you have become familiar with creating, positioning, and manipulating various assets in a scene. The next logical step is to be able to experience your environment as a player. This is how you will be able to test the flow of your scene design and, as your game progresses, test functionality and game play. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.