GUI Design for Android Apps, Part 3: Designing Complex Applications

Ryan Cohen, Tao Wang · Apress eBooks · 2014

In the previous chapter, you learned about Android interface design by creating a simple application called GuiExam . The chapter also covered the state transition of activities, the Context class, and an introduction to intents and the relationship between applications and activities. You learned how to use a layout as an interface, and how button, event, and inner event listeners work. In this chapter, you learn how to create an application with multiple activities; examples introduce the explicit and implicit trigger mechanisms of activities. You see an example of an application with parameters triggered by an activity in a different application, which will help you understand the exchange mechanism for the activity’s parameters. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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