Agent Ludens: Games for Agent Dialogues
Peter McBurney, Simon Parsons · 2010
By treating dialogues as abstract games, we are able to de-velop a logic-based formalism for modeling of dialogues be-tween intelligent and autonomous software agents. Complex dialogues, including dialogues embedded in one another, can be represented in the formalism as sequences of moves in a combination of dialogue games. We show that our formal-ism can represent the different types of dialogue in a standard typology, and we also provide these dialogue-types with a game-theoretic semantics.