Capture the Flag: Military Simulation Meets Computer Games
Marc S. Atkin, David L. Westbrook, Paul R. Cohen · 1999
Some of the more complex AI testbeds are not that dif-ferent from computer games. It seems that both sides, AI and game design, could profit from each other’s technology. We go a first step in this direction by pre-senting a very general agent control architecture (HAC: Hierarchical Agent Control), a toolkit for designing an action hierarchy. It supports action abstraction, a multi-level computational architecture, sensor inte-gration, and planning. It is particularly well suited to controlling large numbers of agents in dynamic en-vironments. We conclude the paper with an example of how HAC was applied to the game we use as our development domain: Capture the Flag.