Spatial Orientation, Adaptation, and Motion Sickness in Real and Virtual Environments

Paul A. DiZio, James R. Lackner · PRESENCE Virtual and Augmented Reality · 1992

Reason and Brand (1975) noted that motion sickness occurs in many situations involving either passive body motion or active interaction with the world via indirect sensorimotor interfaces (e.g., prism spectacles). As might be expected, motion sickness is being reported in VEs that involve apparent self-motion through space, the best known examples being flight simulators (Kennedy et al., 1990). The goals of this paper are to introduce the motion-sickness symptomatology; to outline some concepts that are central to theories of motion sickness, spatial orientation, and adaptation; and to discuss the implications of some trends in VE research and development.

Read the paper · More papers on PaperTik