Motion capture and the future of virtual production

Chris Carter, Paul Van Opdenbosch, Joel Bennett, Steven Mohr · QUT ePrints (Queensland University of Technology) · 2013

Motion capture continues to be adopted across a range of creative fields including, animation, games, visual effects, dance, live theatre and the visual arts. This panel will discuss and showcase the use of motion capture across these creative fields and consider the future of virtual production in the creative industries.

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