Research Directions for AI in Computer Games

Chris Fairclough, Michael E. Fagan, Brian Mac Namee, Pádraig Cunningham · Trinity's Access to Research Output (TARA) (Trinity College Dublin) · 2001

The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. As game developers look for new and innovative technologies to drive games development, AI is coming to the fore. This paper will examine how sophisticated AI techniques, such as those being used in mainstream academic research, can be applied to computer games and introduce three projects doing just that.

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