Non-Photorealistic Rendering with Pixel and Vertex Shaders

Drew Card, Jason L. Mitchell · 2004

Development of cutting-edge graphics techniques like programmable pixel and vertex shaders are often motivated by a desire to achieve photorealistic renderings for gaming or simulation. In this paper, we apply vertex and pixel shaders to Non-Photorealistic Rendering (NPR). In many types of images such as cartoons and technical

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