Simulation: Games, Art and Science 1
Sebastian Ostritsch · 2009
In this paper I want to discuss some ontological and epistemological issues connected to computational simulation in computer games and scientific computer simulations. Both create so called virtual worlds and both deal with entities of a strange ontological status. The talk of ‘virtual reality‘ exemplifies their in-between ontological status: In some way the simulated content claims to be ‘real‘, but at the same time its reality is specified as only virtual, thus being in at least one respect deficient compared to ‘real reality‘.