Design of A Geometry Streaming System.

Soumyajit Deb, P. J. Narayanan · 2004

The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applica-tions use locally resident geometric content for rendering. In this paper, we present a system to stream large graphics environments from a central server to multiple number of clients. The streaming is transparent to the user who can treat remote models just like local ones. The streaming sys-tem automatically adapts to the rendering capabilities, net-work bandwidth and latency of the client and transmits an optimized model. We present the design of the streaming system and give results of streaming a large model using it. 1.

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