An explicit formula for the number of tunnels in digital objects

Valentin E. Brimkov, Angelo Maimone, Giorgio Nordo · arXiv (Cornell University) · 2005

An important concept in digital geometry for computer imagery is that of tunnel. In this paper we obtain a formula for the number of tunnels as a function of the number of the object vertices, pixels, holes, connected components, and 2x2 grid squares. It can be used to test for tunnel-freedom a digital object, in particular a digital curve.

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