Computer games and visually impaired people
Dominique Archambault, Roland Ossmann, Thomas Gaudy, Klaus Miesenberger · 2007
Accessibility of computer games is a Challenge. Indeed, making accessible a computer game is much more difficult than making accessible a desktop application. In this paper we first define game accessibility. Then we present a number of papers published in the last decade: specific games (audiogames, tactile games etc), games designed for all, and a few works about game accessibility. Then we will describe the work that we are currently carry out in order to propose a framework allowing mainstream games accessibility. 1