AR gone wild: two approaches to using augmented reality learning games in Zoos

Judy Perry, Eric D. Klopfer, Marleigh Norton, Dan Sutch, Richard Sandford, Keri Facer · DSpace@MIT (Massachusetts Institute of Technology) · 2008

Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand how to leverage the pedagogical strengths of location-based AR games. This paper includes case studies for two separate research projects: Researchers from MIT will present "Zoo Scene Investigators: Challenges of Designing a Mystery Themed AR Game for Students Ages 10-14 in a U.S. Zoo". Researchers from Futurelab will present "Crafting mediascapes for a Zoo Setting using Create-A-Scape with Singaporean Primary School Students".

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