Game Programming with Python

Sean R. Riley · 2003

1 Overview SECTION I Introduction 5 2 Game Architecture 3 Python Game Architectures SECTION II Game Infrastructure 25 4 Python Game Framework 5 Simulation Concepts 6 Data-Driven Simulations 7 Collision Detection SECTION III Game Technologies 97 8 Graphics 9 Audio 10 Input 11 Unit Testing SECTION IV Game Programming 161 12 Game Simulations 13 Game Levels 14 User Interfaces 15 Artificial Intelligence 16 Procedurally Generated Game Content SECTION V Multiplayer Games 295 17 Network Concepts 18 Network Layers 19 Clients and Servers 20 Multiplayer Game Example SECTION VI Advanced Topics 389 21 Using the Python C API 22 Extending Python 23 Embedding Python

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