Online Exploration of Mayan Culture
Erik Champion · 2003
This paper discusses various interactive techniques for online exploration of archaeological reconstructions using a specific JavaScript and XML based application. Specifically this paper focuses on a current research reconstruction of the Mayan city of Palenque set in the Chiapas, Mexico, which aims to evaluate user engagement immersion and understanding of certain ‘embedded ’ cultural artifacts and settings. The testbed for the ongoing research is the evaluation of a virtual archaeology project in Palenque Mexico using theories of cultural immersion as well as computer game engine technology and techniques. This paper argues that issues with currently available virtual environment technology affect a sense of engagement in virtual heritage projects. The paper then proposes that many of these issues are addressable by game design. The solution outlined in this paper is to apply interactive mechanisms used in games to virtual heritage environments. The result will allow for a more culturally immersive learning environment. Further, it may be possible that interactive mechanisms can be used for evaluation of user engagement without simultaneously interrupting the user’s feeling of engagement.