Schaum's Outline of Theory and Problems of Computer Graphics

Roy A. Plastock, Gordon S. Kalley · International Linear Collider · 1986

Introduction. Image Represenation. Scan Conversion. Two-Dimensional Transformations. Two-Dimensional Viewing and Clipping. Three-Dimensional Transformations. Mathematics of Projection. Three-Dimensional viewing and Clipping. Geometric Represenation. Hidden Surfaces. Color and Shading Models. Ray Tracing. Mathematics for Two-Dimensional Computer Graphics. Mathematics for Three-Dimensional Computer Graphics.

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