Multi-video compression in texture space

Gernot Ziegler, Hendrik P. A. Lensch, Naveed Ahmed, M.M. Hans, Hans‐Peter Seidel · 2005

We present a model-based approach to encode multiple synchronized video streams depicting a dynamic scene from different viewpoints. With approximate 3D scene geometry available, we compensate for motion as well as disparity by transforming all video images to object textures prior to compression. A two-level hierarchical coding strategy is employed to efficiently exploit inter-texture coherence as well as to ensure quick random access during decoding. Experimental validation shows that attainable compression ratios range up to 50:1 without subsampling. The proposed coding scheme is intended for use in conjunction with free-viewpoint video and 3D-TV applications.

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