Reproducible Triangular Solvers for High-Performance Computing

Roman Iakymchuk, David Defour, Caroline Collange, Stef Graillat · 2015

On modern parallel architectures, floating-point computations may become non-deterministic and, therefore, non-reproducible mainly due to non-associativity of floating-point operations. We propose an algorithm to solve dense triangular systems by leveraging the standard parallel triangular solver and our, recently introduced, multi-level exact summation approach. Finally, we present implementations of the proposed fast reproducible triangular solver and results on recent NVIDIA GPUs.

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