Once Upon an Object... Computationally-Augmented Toys for Storytelling

Jennifer W. Glos · 1998

We are developing design principles applying tangible interfaces to storytelling. This paper describes an underlying philosophy and three resultant designs for computer-mediated toys, exploring how the merging of physical objects with computer technology can enhance children’s storytelling. Each prototype aims to develop a specific set of both oral and written storytelling skills, as well as collaboration, sharing, and the notion of revision. By creating narratives, children learn about culture and identity, and develop a sense of self. In addition, narrative can be used as a gateway to draw girls into technology. The use of multi-sensory interfaces allows for richer interaction.

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