'Ere be dragons: heart and health.
Stephen Boyd Davis, Magnus Moar, Rachel Jacobs, Matthew B. Watkins, Chris Riddoch, Karl Cooke · 2006
Abstract. The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a mobile device. The objectives of the game’s development include a health science agenda concerned with the player’s wellbeing and physical activity, prompted by increasing concern over the health consequences of modern ways of living. Game design issues concerned with the use of heart-rate data are discussed, focusing on the meanings which can be extracted from the data and how these may be represented for effective gameplay. 1