Egocentric Interaction — A Design and Modelling Framework for Situative Physical-Virtual Applications

Thomas Pederson · 2005

There is a growing consensus within the field of Human-Computer Interaction (HCI) that the keyboard, mouse and visual display of the PC era have to be replaced with something more mobile and more adaptable to situations where interaction with computers until now has simply not been possible. Moreover, presence of interactive computing power literally everywhere implies that the computing systems have to take into account the physical context of their users. Open issues such as these are core problem areas in fields such as Augmented Reality, Tangible User Interfaces, Context Awareness, Ubiquitous and Wearable Computing. Most existing efforts investigating and designing for the new kind of everyday computing tend to be severely hampered by the absence of a framework that could define the roles of objects in dynamically reconfigured mixed-reality environments. This position paper describes our ongoing work in developing such a framework, incorporating, among other things, the idea of emerging physical-virtual “applications” based on how collections of everyday objects are exposed to a specific human agent in the course of everyday activities.

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