Virtual Rehabilitation and Training for Postural Balance and Neuromuscular Control

Kristiina Valter · InTech eBooks · 2012

Virtual Reality (VR) has been used in an increasingly wide range of applications, and technological advances have made it accessible to the everyday consumer. Virtual reality games have become the norm in today’s consumer marketplace. This makes it possible to consider such devices for more productive use of leisure time, such as in exercise and health maintenance. Gaming systems such as the Nintendo® wii-fitTM have already introduced the concept of VR guided balance and fitness training.

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