Interactive Computer Graphics: A Top-Down Approach With OPENGL primer package-2nd Edition
Edward S. Angel · Prentice-Hall, Inc eBooks · 2001
From the Publisher: B> Ed Angel's Interactive Computer Graphics, Second Edition is now accompanied by his new OpenGL: A Primer at no extra cost. This concise OpenGL: A Primer provides an introduction to OpenGL version 1.2 Interactive Computer Graphics, 2/e features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets readers writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C programming language (which, like OpenGL, is not object-oriented), allowing readers to be aware of what is happening at the lowest levels of computer-graphics programming. OpenGL: A Primer presents the commands, provides examples, and discusses common beginners' pitfalls when talking about: two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; as well as some advanced features. It presents a non-mathematical treatment of OpenGL, with an approach that gets students using OpenGL quickly by focusing on the Rhow to. This package is ideal for programmers looking for a hands-on introduction to computer-graphics programming and/or OpenGL that allows them to start writing 3D graphics programs early on. Both books are also appropriate for use as references.