Evolutionary Art and Computers

Stephen J. P. Todd, William Latham · 1992

Part 1: personal view, structure of book system - overview of system winsom - geometry and algorithms for what I can see, lighting and rendering, texture, tay-tracer interactive graphics - picture style and hardware, interactive graphics software, view manipulation, interaction animation - preview, final ESME and graphics programming - high level language, function image output - screen hard copy. Part 2 Art specific: art overview form design mutator animation conclusion.

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