OOM - OBJECT ORIENTATION MANIPULATOR, VERSION 6.1
Sharon P. Goza · 1994
The Object Orientation Manipulator (OOM) is an application program for creating, rendering, and recording three-dimensional computer-generated still and animated images. This is done using geometrically defined 3D models, cameras, and light sources, referred to collectively as animation elements. OOM does not provide the tools necessary to construct 3D models; instead, it imports binary format model files generated by the Solid Surface Modeler (SSM). Model files stored in other formats must be converted to the SSM binary format before they can be used in OOM. SSM is available as MSC-21914 or as part of the SSM/OOM bundle, COS-10047. Among OOM's features are collision detection (with visual and audio feedback), the capability to define and manipulate hierarchical relationships between animation elements, stereographic display, and ray-traced rendering. OOM uses Euler angle transformations for calculating the results of translation and rotation operations. OOM provides an interactive environment for the manipulation and animation of models, cameras, and light sources. Models are the basic entity upon which OOM operates and are therefore considered the primary animation elements. Cameras and light sources are considered secondary animation elements. A camera, in OOM, is simply a location within the three-space environment from which the contents of the environment are observed. OOM supports the creation and full animation of cameras. Light sources can be defined, positioned and linked to models, but they cannot be animated independently. OOM can simultaneously accommodate as many animation elements as the host computer's memory permits. Once the required animation elements are present, the user may position them, orient them, and define any initial relationships between them. Once the initial relationships are defined, the user can display individual still views for rendering and output, or define motion for the animation elements by using the Interp Animation Editor. The program provides the capability to save still images, animated sequences of frames, and the information that describes the initialization process for an OOM session. OOM provides the same rendering and output options for both still and animated images. OOM is equipped with a robust model manipulation environment featuring a full screen viewing window, a menu-oriented user interface, and an interpolative Animation Editor. It provides three display modes: solid, wire frame, and simple, that allow the user to trade off visual authenticity for update speed. In the solid mode, each model is drawn based on the shading characteristics assigned to it when it was built. All of the shading characteristics supported by SSM are recognized and properly rendered in this mode. If increasing model complexity impedes the operation of OOM in this mode, then wireframe and simple modes are available. These provide substantially faster screen updates than solid mode. The creation and placement of cameras and light sources is under complete control of the user. One light source is provided in the default element set. It is modeled as a direct light source providing a type of lighting analogous to that provided by the Sun. OOM can accommodate as many light sources as the memory of the host computer permits. Animation is created in OOM using a technique called key frame interpolation. First, various program functions are used to load models, load or create light sources and cameras, and specify initial positions for each element. When these steps are completed, the Interp function is used to create an animation sequence for each element to be animated. An animation sequence consists of a user-defined number of frames (screen images) with some subset of those being defined as key frames. The motion of the element between key frames is interpolated automatically by the software. Key frames thus act as transition points in the motion of an element. This saves the user from having to individually define element data at each frame of a sequence. Animation frames and still images can be output to videotape recorders, film recorders, color printers, and disk files. OOM is written in C-language for implementation on SGI IRIS 4D series workstations running the IRIX operating system. A minimum of 8Mb of RAM is recommended for this program. The standard distribution medium for OOM is a .25 inch streaming magnetic IRIX tape cartridge in UNIX tar format. OOM is also offered as a bundle with a related program, SSM (Solid Surface Modeler). Please see the abstract for SSM/OOM (COS-10047) for information about the bundled package. OOM was released in 1993.