Turbo C++: An Introduction to Computing

Joel C. Adams, Sanford Leestma, Larry R. Nyhoff · Medical Entomology and Zoology · 1995

I. INTRODUCTION TO COMPUTING. 1. The Science of Computing. 2. Program Development. II. COMPUTING WITH SIMPLE OBJECTS. 3. Getting Started with Expressions. 4. Functions and Libraries. 5. Selective Execution. 6. Repetition Statements. 7. Functions: An In-Depth Look. III. COMPUTING WITH CLASS OBJECTS. 8. Files and Streams. 9. Character Strings. 10. Types. 11. Introduction to Classes. 12. One-Dimensional Arrays. 13. Array Application: Implementing A Set Class. 14. Multidimensional Arrays. IV. COMPUTING WITH ADVANCED OBJECTS. 15. Pointers and Run-Time Allocation. 16. Linked Lists, Stacks and Queues. 17. Trees. A. ASCII and EBCDIC Character Codes. B. C++ Reserved Words. C. C++ Operators. D. Data Files. E. Professional Ethics. F. Classes Strings and RandomInt. G. Graphics. H. Gaussian Elimination. I. Templates. J. Using the Turbo C++ Object Class. K. Selected Solutions to Exercises. Index.

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